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Uncharted's Difficulty Designed to Extend Game Length, Says Former Developer
A former Naughty Dog developer revealed that Uncharted's difficulty was intentionally tuned to slow players down and extend the game's length.
Key points
- The developer team aimed to prevent the game from being too short.
- Dynamic difficulty was implemented to ensure the game lasted longer.
- The team wanted to justify the $60 price point for a single-player game.