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Uncharted's Difficulty Designed to Extend Game Length, Says Former Developer

A former Naughty Dog developer revealed that Uncharted's difficulty was intentionally tuned to slow players down and extend the game's length.

Key points

  • The developer team aimed to prevent the game from being too short.
  • Dynamic difficulty was implemented to ensure the game lasted longer.
  • The team wanted to justify the $60 price point for a single-player game.

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