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The Witcher 3 lead says designing for player curiosity "really came to haunt us" when making sure it felt like "people truly exist" in the RPG's villages
CD Projekt Red developers almost painted themselves into a corner early on in The Witcher 3: Wild Hunt 's production since the team were more focused on giving NPCs believable schedules instead of making sure they reacted to the player appropriately, which led to situations where mothers would chuck…