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Former Bethesda artist critiques Starfield's 1,000-planet approach

A veteran Bethesda world artist who worked on Fallout and Elder Scrolls games stated they would have preferred Starfield focus on fewer, handcrafted planets rather than 1,000 procedurally generated ones.

Key points

  • The artist worked on Fallout 3, Fallout 4, and Skyrim before leaving Bethesda.
  • They believe Starfield's scale of 1,000 planets was the wrong design choice.
  • The critique suggests focusing on fewer planets with bespoke layouts would be better.
  • The comments come from a developer with first-hand experience in Bethesda's design philosophy.

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